lundi 2 mars 2015

Identifier not found in variables and functions with arguments


I'm using VS ultimate 2012, and trying to make a class but all variables and functions that have a parameter keep returning "identifier not found".


The functions update(), run(), etc. work perfectly fine.


I tried defining, e.g: mIsMovingUp(false) and Game::mIsMovingUp in the .cpp file but neither worked, and I'm really stuck here.


Errors:



game.cpp(24): error C2039: 'handlePlayerInput' : is not a member of 'Game'
game.h(7) : see declaration of 'Game'
game.cpp(27): error C2065: 'mIsMovingUp' : undeclared identifier
game.cpp(29): error C2065: 'mIsMovingDown' : undeclared identifier
game.cpp(31): error C2065: 'mIsMovingLeft' : undeclared identifier
game.cpp(33): error C2065: 'IsMovingRight' : undeclared identifier
game.cpp(62): error C2065: 'mIsMovingUp' : undeclared identifier
game.cpp(64): error C2065: 'mIsMovingDown' : undeclared identifier
game.cpp(66): error C2065: 'mIsMovingLeft' : undeclared identifier
game.cpp(68): error C2065: 'mIsMovingRight' : undeclared identifier


Code:



//game.h
#ifndef GAME_H
#define GAME_H

#include <SFML/Graphics.hpp>

class Game
{
public:
Game();
void run();

private:
void processEvents();
void handlePlayerInput(sf::Keyboard::Key key, bool isPressed);
void update();
void render();

private:
sf::RenderWindow mWindow;
sf::CircleShape mPlayer;

bool mIsMovingUp;
bool mIsMovingDown;
bool mIsMovingRight;
bool mIsMovingLeft;


};

#endif


.



//game.cpp
#include "..\Headers\game.h"

Game::Game()
: mWindow(sf::VideoMode(640, 480), "Beginning")
, mPlayer()


{
mPlayer.setRadius(40.f);
mPlayer.setPosition(100.f, 100.f);
mPlayer.setFillColor(sf::Color::Cyan);
}

void Game::run()
{
while (mWindow.isOpen())
{
processEvents();
update();
render();
}
}

void Game::handlePlayerInput(sf::Keyboard::Key key, bool isPressed) //error
{
if (key == sf::Keyboard::W)
mIsMovingUp = isPressed; //error
else if (key == sf::Keyboard::S)
mIsMovingDown = isPressed; //error
else if (key == sf::Keyboard::A)
mIsMovingLeft = isPressed; //error
else if (key == sf::Keyboard::D)
IsMovingRight = isPressed; //error
}

void Game::processEvents()
{
sf::Event event;
while (mWindow.pollEvent(event))
{
switch (event.type)
{
case sf::Event::KeyPressed:
handlePlayerInput(event.key.code, true);
break;
case sf::Event::KeyReleased:
handlePlayerInput(event.key.code, false);
break;
case sf::Event::Closed:
mWindow.close();
break;
}
}
}

void Game::update()
{
sf::Vector2f movement(0.f, 0.f);

if (mIsMovingUp) //error
movement.y -= 1.f;
if (mIsMovingDown) //error
movement.y += 1.f;
if (mIsMovingLeft) //error
movement.x -= 1.f;
if (mIsMovingRight) //error
movement.x += 1.f;

mPlayer.move(movement);
}

void Game::render()
{
mWindow.clear();
mWindow.draw(mPlayer);
mWindow.display();
}


.



//main.cpp
#include "game.h"

int main()
{
Game game;
game.run();
}



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